Friday, 21 August 2020

Turbo Tomato: Perfectly Balanced

Progress in Turbo land has been less than turbo-charged of late, with a collection of outside commitments inconveniently inconveniencing me and keeping me away from working on the game as much as I'd like. Even so, progress has been made.

This time, I've started on the big play through.

Friday, 7 August 2020

Turbo Tomato: Looks Good

The last couple of posts have seen a slowdown in work on Turbo Tomato due to outside interference by life (how inconvenient).

This post is a week late, so you can imagine...

Friday, 24 July 2020

Turbo Tomato: Sounds Good

The previous devlog was a bit of a slow week in Turbo-land, but still, rough edges were shaved off the game and some great new music found its way in too.

This time is a similar story.

Friday, 17 July 2020

Turbo Tomato: Slow

Last time, I started to drag my 25-year old bag of bits into the present day with the addition of a few much needed features and the filling out of a few half-done ones.

This time, it's been a bit of a dull week in Turbo-land, with not a lot of space to fit in work on the game between various other commitments. But progress has been made nonetheless...

Friday, 10 July 2020

Turbo Tomato: Continue?

The previous devlog saw me diving in to some 68k assembler for the first time in a decade, and managing to make improvments to TT despite the 1997 me's hyper-optimisation efforts to make the code unchangeably complex.

Really, though, it was more of a toe-dip. This time we get in properly, and think about adding some modern conveniences to a twenty-plus year old game.