In the previous devlog or two, I've been grinding through the work required to shift the bulk of the game graphics over to a better overall palette.
But now it's time to level up and dive into to the matrix.
A Respawned 80s Game Developer who got bored writing insurance software and decided to misspend some more time in much the same way as he misspent much of his youth: making games. Except this time not in 100% Assembly Language or on 8-bit home micros. Probably.